

Inside of the book you get the first 12 pages dedicated to running and playing D&D in the setting of the realm of the dead, including some ideas for adventures to have there and the new rules for the included Despair Deck. Though it is a paperback (the cover is a very nice quality card stock) at 127 pages it is only 30 pages short of the smaller hardcover books that Wizards of the Coast has put out for 4th Edition ( Forgotten Realms Player’s Guide & Eberron Player’s Guide for example). The first thing that I noticed within the boxed set is the size of the Campaign Guide. It comes packaged in a thin box the same size as the Red Box starter set and comes with a very sturdy 127 page paperback Campaign Guide, a 31 page Encounter Book, two sheets of cardboard tokens, one poster with a map of gloomwrought on one side and an encounter map on the other, and a Despair deck of 30 cards. It’s why health items would be better trying to heal can actually be more trouble than it’s worth.We were extremely fortunate to get an early copy of the upcoming D&D boxed set called The Shadowfell: Gloomwrought and Beyond to unbox and show you all today. Other times there are so many hazards present that bouncing off a foe in pursuit of health sends you into the line of fire of another. Sometimes that’s simply due to a lack of consecutive enemies to strike. Worst of all, some segments feel nigh impossible to feasibly land the 5+ hits necessary heal up. Certain obstacles feel unavoidable if you missed, say, a pair of double jump boots. Some enemies fly in unexpectedly from behind to land cheap hits. Sometimes it feels like the game literally throws too much at you. It’d be great if all the abilities offered assistance since EarthNight’s difficulty will leave you wanting all the help you can get.Īfter surviving the tame first batch of levels, EarthNight quickly gets tough and not always in an enjoyable way. For example, a potion that pixelates the game’s presentation actually makes it harder to discern the environment. Unfortunately, other power-ups offer more novelty perks that, confusingly, feel like hindrances more often than not.
#THE SLAYING STONE REVIEW UPGRADE#
Collecting dragon eggs and other materials during runs allows you to upgrade these abilities further, making exploration a worthwhile venture. One ability even turns the heroes into giants, allowing you to plow through platforms and enemies a la New Super Mario Bros. Double jump boots and shields stand among the better upgrades. Power-ups can be hit and miss in terms of their usefulness. This imbalance essentially removes the game’s choice since there’s only one viable option for success. Sydney’s attack, on the other hand, drops them like flies. Stanley’s underpowered sword stab rarely takes a dragon down fast enough no matter how well you time it. Take too long and the dragon bucks you off, causing you to miss crucial rewards.

However, you have a limited window of time to do this.

Finishing a stage requires you to stab the dragon’s skull to take it down. Not only does she boast better platforming abilities, such as a double-jump, but she’s objectively better at dragon slaying. Save yourself some headaches and stick with Sydney. Players have a choice of two heroes: Stanley, a sword-wielder, and Sydney, a child gifted with otherworldly powers.
#THE SLAYING STONE REVIEW SKIN#
Related: Skellboy Review - No Skin in the Game While this provides even more incentive to sharpen your leaping skills, plain old health pickups would ultimately be preferred. Plus, killing multiple foes without touching the ground grants health bonuses. Platforming generally feels good it's especially satisfying to bounce off enemies in succession to reach higher areas. Stages take place on a dragon’s back with players running atop them until they reach the end i.e. Saving mankind calls for players to plummet from space through five layers of atmosphere until they reach Earth, slaying any dragons soaring in between. However, an uneven difficulty and an inescapable air of blandness trips this runner up at the finish line. As far as auto-runners go, Cleaversoft’s platformer offers a decent take by stirring in roguelike progression and a hand-painted aesthetic. You’re all that stand between them and our extinction.

In EarthNight, thousands of dragons have ravaged Earth, leaving humanity on its last legs.
